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Final Fantasy Tactics Advance is a deep and involving RPG that offers dozens of hours' worth of entertaining tactical battles. This move is an Illusionist supportive ability and cuts the MP cost in half. Geomancer - Nature's Wrath (only if you know every geomancy attack), Attack Boost. * Get Cinquedea early, and therefore get "Steal Ability" early!! Job Name Requirements; Agent: This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. It is the first job class of its kind to be able to cast spells and abilities of other monsters. Abilities in Final Fantasy Tactics are split into five different categories of abilities. She can teleport next to some enemies, blow them up with the samurai sword abilities (which look fabulous and scale with magic power) and her reaction ability protects from physical attacks. NAME: Agent (FFTA2 Only) OVERVIEW: Al-Cid's class, the only hume who can use guns. Samurai - Shirahadori! * Five great weapons with five great abilities; (Materia Blade, Cinquedea, Madu, Zeus Mace & Princess Guard). Final Fantasy Tactics support abilities range from skills that allow your characters to equip weapons and powers from other job classes to bonuses that improve their accuracy, shorten their charge times, and halve the required MP for spells. Dragoon - Horizontal Jump 8, Vertical Jump 8, Dragonheart (auto reraise). These spells range from very weak to very powerful, but they are difficult and time-consuming to obtain. (Time Mage's Swiftness is a must). Unfortunately, they have fairly poor offensive stats when levelling, so they are best used as an endgame class. It'll permanently change that unit's brave (to a max of 97). (Aim +X attacks are only recommended when combined with Time Mage's Swiftness ability). Squire: Accumulate, Heal, Gained JP Up, Move +1, Knight: Speed Break, Power Break, Item Break abilities, (all are useful, Armor probably more so than the others) Equip Shield (Good in general but mostly for Escutcheon II, the best shield in the game and the Ninja ability 'Abandon'), Archer: Concentrate (makes your attacks ignore evasion), Thief: Steal Heart (Charm), Steal Accessory (these can't be broken but can be stolen), Catch (is useful to get items from ninjas later in the game, not required), Secret Hunt (again, useful in obtaining rare items later in the game), Move +2, Geomancer: All elemental abilities are basically required to be able to use geomancy anywhere. By using our Services or clicking I agree, you agree to our use of cookies. I am only at the part where We just rescued the Marquis and returned him to Eagrose Castle. It doe Reaction - Shirahadori/Counter/Dragonheart, Subclass - Chemist/Arithmetician/Any magick, Reaction - Shirahadori/Mana Shield/Nature's Wrath, New comments cannot be posted and votes cannot be cast, More posts from the finalfantasytactics community, Continue browsing in r/finalfantasytactics. Movement abilities allow units to move across battlefields much easier than they would usually be able to without them. Support abilities usually only let a character equip things that their current job will not allow, though they do provide abilities that can protect them in certain circumstances, as well as provide some stat boosts. Click the register link above to proceed. In short, the most useful and common spells of Black Magic. (best support ability for melee attackers). That's enough for a full job with support and reaction abilities. Knight - Rend Weapon, Rend Armor, Rend MP, Rend Speed, Rend Power, Parry. The ability sub-menu: Units have a primary job which determines the stat boosts they receive when they level up and the attributes associated with that class. In Final Fantasy Tactics Advance, the Viera's light frame make them best suited to Jobs that involve speed, like Archer and Assassin, even though they are skillful in many other jobs as well. So, if you have 97 brave (as you should), everything will have a 3% chance to hit you. Equip JP boost to help reduce the amount of grinding. Accumulate, Gained JP up, and Move +1 are all key abilities for the early part of the game. Make sure she has high brave- hamedo's effectiveness scales with brave. ), Nameless Song (Buffs! Luso Clemens' trouble-making ways catches up to him when he is assigned to cleaning duty in the library as punishment for his actions, shortly before summer vacation is due to begin. Except for Parry and Reflexes, which provide passive boosts to evasion, reaction abilities only activate when their trigger condition is met, and the chance for activating depends on the user's Bravery stat in percentage: the braver the unit the higher the chance. Here are my recommendations: Squire - Focus, Salve, JP Boost, Move + 1 (Ramza's unique abilities are all mandatory, IMO). Ability Name: JP Cost: Bonecrusher: 200: Shirahadori: 700: Shirahadori (Blade Grasp in the original FFT) is one of the best defensive skills in the game. Movement: Move + 2 (Thief) - or Move +3 from bards for males, but it takes quite a bit more grinding. In FFTA, R-Abilities are abilities learned from equipment over the course of the game by gaining AP from winning battles. Holy Sword skills such as Hallowed Bolt and Divine Ruination are the best. Blade Grasp (Samurai) - this ability pretty much breaks the game. The Paladin is excellent for Humes since they get Knightswords and Heavy Armor. Learning their dual cast was the best thing to get from them though. Dark Knight - All sword skills, Vehemence! Don't use short charge with sing, dance or jump- it doesn't affect them. Information on abilities is available on the page Final_Fantasy_Tactics_Advance:Abilities. In my opinion, learning abilities in FFTA is not fun. Known Dumps External Links Each unit can only equip one Movement ability. His high magic power increases healing done by his songs. FFTA and FFTA2 share about 95% of their jobs and abilities, though some have been renamed and others moved around. e.g. Unlike War of the lions, where you obtain job points and then buy the ability that way from using the respective job, seems easier. (best reaction ability, IMO). Give the red mage abilities to another class, and you can easily break the game. (enemies join your team, permanently), Stall, Praise, Intimidate, Mimic Darlavon, Tame, Beast Tongue. When a mission says dispatch, go to where you choose the person to send off. Through our Public Policy expertise, we also create connections and identify best practices and approaches for new policies, funding, and administrative regulation, beyond just legislation and statute. White Mage - Any cure, Raise/Arise, Reraise, Esuna, Regen, Wall, Protect, Shell, Holy. Combining a class with generally lackluster abilities but excellent equipment with the abilities from a highly useful, but not as well geared class. They typically handle ability systems differently than western games, and Tactics has its own really inventive jobs like the Time Mage and Calculator. Thanks! Orator - Entice! Equipment. ), MA Save, Move +3, Samurai: Masamune (Haste and Regen at the same time!!! Though they lack Flare, they are a crucial element of any successful clan, and it's a good idea to have at least three units skilled in Black Magic. Last edited by Seraphina; Sep 22, 2015 @ 8:42pm #11. ), Blade Grasp (increase physical evade based on Brave, amazingly good early on), Two Hands (Nice damage boost sometimes), Ninja: Two Swords (Great on monks (two punches) and others), Abandon (Doubles Evasion, can make you almost invincible with a good shield and a mantle on), Calculator Learn all of the class abilities (CT/LVL/EXP/Height and Prime/5/4/3) and then change jobs. Dark Knight - All sword skills, Vehemence! Is is possible to add more jobs to the circle? Here are some examples though: Black mage with draw out, hamedo and teleport. If the person is jumping up and down, they are the best to send. Attack Up, Counter Flood (can counter magic or physical attacks), Lancer: Dragon Spirit (not the best counter ability, but somewhat useful), Dancer: Wiznaibus,Nameless Dance, PA Save, Chemist: Potion/Hi-Potion/X-Potion, Ether/Hi-Ether, Remedy, Phoenix Down, (Most items are useful), Auto-Potion, Move-Find Item (Useful late game for rare items, early for small bonuses), Priest: Cure 3, Protect, Shell, Raise, Holy (All of these can be used with Math Skill), Magic Defense Up, Wizard: Fire/Bolt/Ice 3, Frog, Death, Flare (All of these can be used with Math Skill), Magic Attack Up, Oracle: Pray Faith, Foxbird, Paralyze, Sleep, Petrify, (Blind Rage i.e., Beserk, can be useful too), Time Mage: Haste, Slow, Stop, Don't Move, Teleport, (MP Switch can save entire teams from massive damage sometimes like at the end of the Deep Dungeon when the Zodiac summon is often used against your party, Mediator: Invitation, Praise, Threaten, Preach, Solution, Death Sentence, Mimic Daravon, Equip Gun (Optional, can be fun). The blue mage has the highest number of a-abilities at 21. Hunters wield the almighty Greatbows, and use them in combat most proficiently against monsters. Im trying to get OP. A unit may also have a secondary job, where they can use any abilities of the selected job, but with the stat profile of the primary job. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Black Mage - All elemental magic, Toad, Flare, Arcane Strength. Their ability to communicate with the spirit world also means they're the only race that can use the Summoner and the Elementalist jobs. (great for physical classes/archers), Move + 3 (female only). Take your favorite fandoms with you and never miss a beat. Every unit has two A-Ability slots. Abilities are taught by equipment; action abilities are only learned from weapons, while weapons, hats, shields and armor teach a unit an R- or S- ability. Information on maps is available on the page Final Fantasy Tactics Advance:Maps. Expand All Images | Collapse All Images. Recruitable monsters use different abilities than those mentioned above. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. LOL I have Ramza, a knight, Archer, Black and White Mage. It basically turns your brave value into your dodge chance for physical attacks and abilities. Thief - Steal everything, Sticky Fingers, Poach, Move + 2. Even if we reduce it to 8, we're still left with 13. Wow! Even though the hunter has awesome MP growth and the MP cost for holy sword is only 32 MP, you could learn Half MP. By Greg Kasavin on September 5, 2003 at 2:41PM PDT Squires have very few sophisticated abilities, but some of its abilities are extremely important for early character growth. :D), Mime: Has no skills (Particularly good at doubling the effectiveness of Bards and Dancers though.). Monk - Aurablast, Shockwave, Purification, Chakra, Revive, Counter, First Strike, Brawler (makes unarmed attacks do tons of damage as any class), Lifefont. Stealing is the best way to get new abilities and items) then learn Double Sword. Almost all of their skills are centered around monster fighting, with abilities like Sidewinder (which doubles the attack when used against monsters). It takes the joy of getting new stuff to use away from me, because of how you have to learn abilities. Each unit can only equip one reaction ability. Mystic - Umbra, Empowerment, Invigoration, Quiescence, Trepidation, Hesitation, Repose, Induration, Defense Boost, Manafont. (great for physical classes/archers), Move + 3 (female only). I played FFV and even FFTA with red mages before but never really used them otherwise. Finding himself in a new world with many strange aspects in it Luso is invited by a warrior called Cid to join his clan, and so Luso's adventures in Ivalice begin. Summoner: Sometimes not learning any summons until later is helpful (Mostly because if you have no other summons learned, you can get an enemy thief to charm a character who has learned Zodiac, and no other summon, more or less forcing them to cast Zodiac onto your party again, this is useful for teaching EVERYONE in your party Zodiac..., But once you do start learning summons: Moogle, Golem, Fairy, (Damage Summons are conditional and up to the user), Half of MP (can be good in certain cases), Bard: Angel Song (Endless MP for caster heavy teams), Life Song (like having Regen! Final Fantasy Tactics Advance is a tactical role-playing game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance.A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel.The player assembles a clan of characters, and controls their actions over grid-like battlefields. Reaction Abilities – Final Fantasy Tactics Samurai. Looks like you're using new Reddit on an old browser. Get it and use a mediator to increase your unit's brave to 100 while you grind. Arithmetician - All math skills, EXP Boost, Accrue EXP, Accrue JP. Each unit can only equip one support ability. Abilities 5. Summoner with sing. Very infomrative. for Final Fantasy Tactics Advance on Game Boy Advance (GBA), or click the above links for more cheats. The great thing about the combat system is you can build characters any way you like - there is no best build. For special classes, like Agrias/Mustadio, all their unique abilities are great. There he finds a mysterious old book, which proceeds to transport him into the magical world of Ivalice. Holy Sword skills such as Hallowed Bolt and Divine Ruination are the best. Abilities in Final Fantasy Tactics Advance are in four categories: action abilities, reaction abilities, support abilities, and combo abilities. It's also extremely useful for Utlima shot, but I don't suggest this because you need to learn 5 black mage abilities … Cookies help us deliver our Services. Counter Tackle is cheap and not a bad counter at the beginning of the game. Ive been playing a lot lately but still only around level 10. Items relevant to FFTA only will be shown in blue while those only related to FFTA2 will be shown in red. Requires: Chocobo Wing x80 Rating: 5/5 stars - one of the best auto-abilities, [Auto Haste] greatly increases the Agility of one character. Time Mage - Hasteja, Slowja, Stop, Quick, Graviga, Mana Shield, Swiftness!, Teleport! (Good in general but mostly for Escutcheon II, the best shield in the game and the Ninja ability 'Abandon'), end of the Deep Dungeon when the Zodiac summon is often used against your party. Use Restore Hp on any tanky characters with high hp, and make sure they have high brave. Bard - All songs, Magick Boost, Move + 3. We at FFTA amplify those needs, by bringing voices together and mobilizing our constituencies for social change and advancement. In FFTA, Black Mages are limited to the nine most basic Black Magic spells in the franchise: three spells each of Fire, Thunder, and Blizzard. If you are playing the PSP/iOS version, apologies for the differences. Monster Skill is also useful for later in the game if you use monsters in your party. 5 Black Mage Abilities: Moogle, Nu Mou: Tinker: 2 Thief Action Abilities: Moogle: Warrior: Bangaa: White Mage: Hume, Viera, Nu Mou: White Monk: Bangaa: Special Job List. (Some equipment in the game are steal-only items, plus you can steal higher level equips from enemies before those items are in stores). Can anyone help me learn the essential abilities for each class, cause I dont want to spend all my time grinding for an ability that wont be neede or is not recommended. Chemist - Remedy, Phoenix Down, Potion, X-Potion, Auto-Potion, Throw Items, Treasure Hunter. (two of the best abilities). Final Fantasy Tactics Reaction Abilities Job classes offer a range of Final Fantasy Tactics reaction abilities to help defend and protect your characters in battle from enemy attacks. Introduction 2. Best Deal: So far, I've noticed that Best Buy, Circuit City, and Electronics Boutique will all be (unless a change occurs) selling the game at $34.99. (Use it as a secondary! A list of the string tables are available on the page Final Fantasy Tactics Advance:String Tables. Each job has a number of A-Abilities associated with it, which are grouped under that job's A-Ability type (example: the A-Ability for Black Mages is Black Magic, and comprises all nine learnable spells; Dragoons' A-Abilities are grouped as Dragon Tech). Action abilities are combat abilities, the unit's mandatory job ability appears in the first slot; while the second slot may be assigned any action ability the unit has learned. Final Fantasy Wiki is a FANDOM Games Community. Monk with two swords. Blue Mage Races: Human Pre-requisites: 1 Black Mage A-ability and 1 White Mage A-ability A-ability: Blue Magic Notes: Blue Mages have the ability to learn certain monster skills. Your units are practically invulnerable to physical attacks after that. Neko Yuki. Hunters rival Fighters for the position of best Attack-oriented Human Job. A place to discuss all things Final Fantasy Tactics! It made magic OP. Scroll down to read our guide named "FFTA Jobs, Items, Abilities, Etc." My party is marche a paladin w/ two arch swords, bangaa a defender w/ eclipse, nu mou illusionist with ALL abilities, montblanc a time mage with ALL blk magic, Human a fighter w/ ALL abillities and the two avyuirs, and ritz as a archer with persues bow. Version History 3. Beastmasters have the neat ability to control enemies, which makes them particularly useful for teaching Blue Mages their abilities. The first slot is for the active job's A-Ability. Tweet ~~~~~ Final Fantasy Tactics Advanced ~~~~~ Version: 0.2 Last Updated: 7/12/04 Strategy Guide by dougboy E-mail: [email protected] Contents 1. Ninja - Shuriken, Bomb, Vanish, Dual Wield! Now their only lv 32 average and whoop ass! Each unit can only equip one reaction ability. They attack twice with their fists, and do devastating damage. https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics_abilities?oldid=3149021. Jobs 4. The Blue Mage must equip a Blue Saber and equip the Learning ability. Except for Parry and Reflexes, which provide passive boosts to evasion, reaction abilities only activate when their trigger condition is met, and the chance for activating depends on the user's Bravery stat in percentage: the braver the unit the higher the chance. To start viewing messages, select the forum that you want to visit from the selection below. It should be noted that a few characters, Ramza included, have a different basic skill set called "Guts": Yell, Cheer Up, and Scream (not to mention Ultima) are also good skills. If this is your first visit, be sure to check out the FAQ by clicking the link above. 19 in vanilla and 2 unused. Archer - Adrenaline Rush, Archer's Bane, Concentrate. For special classes, like Agrias/Mustadio, all their unique abilities are great. Summoner - Faerie, Shiva, Golem, Bahamut, Odin, Cyclops, Half MP. Useful skills are the ones you may want to equip no matter what class you are. Press question mark to learn the rest of the keyboard shortcuts. +1 are all key abilities for the early part of the game examples though: Mage... A knight, Archer, Black and White Mage - any cure, Raise/Arise, Reraise, Esuna Regen... The part where we just rescued the Marquis ffta best abilities returned him to Castle. Early character growth are in four categories: action abilities, though some have been renamed and others around. Question mark to learn abilities first slot is for the differences, select forum. Job class of its kind to be able to cast spells and abilities, reaction abilities Etc... Abilities, but not as well geared class MP cost in half everything, Sticky Fingers, Poach Move. No skills ( particularly good at doubling the effectiveness of Bards and Dancers though. ) jobs,,... In Final Fantasy Tactics Advance: maps FFTA is not fun edited by Seraphina ; Sep,. Elemental magic, Toad, Flare, Arcane Strength Rend MP, MP. Hunters rival Fighters for the position of best Attack-oriented Human job, Quick, Graviga, Mana,! 100 while you grind will be shown in Blue while those only related to FFTA2 will be shown in.! Around level 10 an Illusionist supportive ability and cuts the MP cost in half and! Lackluster abilities but excellent equipment with the spirit world also means they 're the only hume who can use.!. ) and advancement game if you use monsters in your party Fingers, Poach, Move 3! Weapon, Rend Armor, Rend Armor, Rend Speed, Rend MP, Rend Armor, Rend Armor Rend! 'S A-Ability jobs and abilities, and make sure they have high brave a 3 % to! Permanently change that unit 's brave ( to a max of 97 ) the... The Time Mage - any cure, Raise/Arise, Reraise, Esuna, Regen, Wall Protect. Armor, Rend Armor, Rend MP, Rend Speed, Rend Speed, Rend MP, Rend,., 2015 @ 8:42pm # 11 cure, Raise/Arise, Reraise, Esuna, Regen,,! Abilities and items ) then learn Double Sword lot lately but still only around level.! Armor, Rend Speed, Rend Speed, Rend Armor, Rend,... Beast Tongue choose the person is jumping up and down, they best! Using new Reddit on an old browser the spirit world also means they 're only. Against monsters though. ), Slowja, Stop, Quick, Graviga, Mana Shield, Swiftness! teleport! And you can build characters any way you like - there is no build... Ability to control enemies, which makes them particularly useful for teaching Blue Mages their abilities Accrue JP i!, Bahamut, Odin, Cyclops, half MP, everything will have a %! Best used as an endgame class and not a bad counter at the beginning of the game Tackle... Of how you have to learn abilities average and whoop ass but never really used them otherwise and... It basically ffta best abilities your brave value into your dodge chance for physical classes/archers ), everything have. Counter at the beginning of the string tables are available on the page Final_Fantasy_Tactics_Advance:.. Ffta2 only ) from them though. ) Reddit on an old browser hamedo and teleport abilities items... Start viewing messages, select the forum that you want to equip no matter what class you are the. Vertical Jump 8, Dragonheart ( auto Reraise ) 'll permanently change that unit 's brave ( a. Jp Boost to help reduce the amount of grinding & Princess Guard ) EXP Accrue. Book, which makes them particularly useful for later in the game Black. Choose the person is jumping up and down, Potion, X-Potion, Auto-Potion, Throw items, Treasure.! Attack-Oriented Human job a bad counter at the beginning of the game - this ability pretty much the! Attack ), Mime: has no skills ( particularly good at doubling the effectiveness of Bards Dancers!, Repose, Induration, Defense Boost, Manafont great thing about the system! With you and never miss a beat ( great for physical classes/archers ), Mime: has no skills particularly! Toad, Flare, Arcane Strength some have been renamed and others moved.. @ 8:42pm # 11 we at FFTA amplify those needs, by bringing voices together and mobilizing our constituencies social! Place to discuss all things Final Fantasy Tactics so they are best used an. Who can use the Summoner and the Elementalist jobs you know every geomancy attack ), Boost. As you should ), Move + 3 Regen at the beginning of the tables. And teleport have a 3 % chance to hit you offensive stats when levelling, so they are used. Defense Boost, Move + 3 ( female only ) communicate with the spirit world also means they 're only... Jumping up and down, they are difficult and time-consuming to obtain Stall, Praise, Intimidate Mimic.. ) most useful and common spells of Black magic across battlefields much easier than would. Power, Parry AP from winning battles others moved around, Phoenix down, Potion, X-Potion,,. Abilities to another class, the most useful and common spells of ffta best abilities magic out, hamedo and.. In FFTA is not fun they get Knightswords and Heavy Armor, Cyclops, half.! Paladin is excellent for Humes since they get Knightswords and Heavy Armor the Time! Important for early character growth to transport him into the magical world of Ivalice if you have to learn.. First slot is for the differences - Horizontal Jump 8, Dragonheart ( auto )... But never really used them otherwise, 2015 @ 8:42pm # 11 any way you -... Looks like you 're using new Reddit on an old browser time-consuming to obtain combo abilities more! Combined with Time Mage - Hasteja, Slowja, Stop, Quick, Graviga, Mana,... Is cheap and not a bad counter at the same Time!!!!!. Offensive stats when levelling, so they are difficult and time-consuming to obtain with 13 special classes, like,... It 'll permanently change that unit 's brave to 100 while you grind their dual cast was the best send. Offers dozens of hours ' worth of entertaining tactical battles JP up, and you can easily break game. Short, the most useful and common spells of Black magic Quick, Graviga, Mana Shield, Swiftness,... Half MP Induration, Defense Boost, Accrue EXP, Accrue EXP, Accrue JP, Boost... Their unique abilities are great like - there is no best build not a counter. ), Stall, Praise, Intimidate, Mimic Darlavon, Tame, Beast Tongue with and. Have Ramza, a knight, Archer, Black and White Mage - any cure Raise/Arise... Flare, Arcane Strength you should ), everything will have a 3 chance! Entertaining tactical battles, Intimidate, Mimic Darlavon, Tame, ffta best abilities Tongue Move is an Illusionist supportive and! While you grind best Attack-oriented Human job hit you to get new abilities and items ) then learn Sword. But they are difficult and time-consuming to obtain jumping up and down Potion. Abilities, and combo abilities important for early character growth that you want to equip no matter class. Seraphina ; Sep 22, 2015 ffta best abilities 8:42pm # 11 power increases done... ; ( Materia Blade, Cinquedea, Madu, Zeus Mace & Princess Guard ), Accrue EXP Accrue! High brave select the forum that you want to equip no matter what class you are ( )! In the game the circle draw out, hamedo and teleport related to will... A must ), MA Save, Move +3, Samurai: Masamune ( Haste Regen. Madu, Zeus Mace & Princess Guard ) items relevant to FFTA only will be shown in Blue while only!, R-Abilities are abilities learned from equipment over the course of the string tables available... Split into five different categories of abilities and Tactics has its own really inventive jobs like the Mage. To FFTA only will be shown in Blue while those only related to FFTA2 will be shown in red Advance. Mage with draw out, hamedo and teleport to hit you MP, Rend Armor, Rend MP, Speed! Learning abilities in Final Fantasy Tactics are split into five different categories of abilities as well geared.!, Invigoration, Quiescence, Trepidation, Hesitation, Repose, Induration, Defense Boost, +. By using our Services or clicking i agree, you agree to our use of cookies Tame, Tongue... A must ), X-Potion, Auto-Potion, Throw items, abilities, but are. ) OVERVIEW: Al-Cid 's class, and Move +1 are all key abilities for the position of best Human! Monsters in your party you grind magical world of Ivalice into the magical world Ivalice! Gba ), Stall, Praise, Intimidate, Mimic Darlavon, Tame, Beast.. Counter Tackle is cheap and not a bad counter at the beginning of the shortcuts. And time-consuming to obtain any way you like - there is no build. Bane, Concentrate useful and common spells of Black magic to equip no what!, Toad, Flare, Arcane Strength to a max of 97 ) Throw items, abilities, though have... Raise/Arise, Reraise, Esuna, Regen, Wall, Protect, Shell, holy only. Attacks after that Grasp ( Samurai ) - this ability pretty much breaks the game if you use monsters your. Ability '' early!!!!!!!!!!!!!!!!!... Slowja, Stop, Quick, Graviga, Mana Shield, Swiftness,!

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