90,000 * (6/36) = 15,000 @Summer : Glad it’s useful to you, Summer. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ @Erin, is it possible to add a factor of 10 to population density? But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. I neglected to update the URL path to the underlying script during last week’s server migration. If so, you’ll need to factor those in as well. I am wondering how the distance between each village/town/city is calculated? Do they provide labor (loading, unloading, construction)? Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?). Is there a way to get the stats you base your calculations on? Brilliant! Assume we’re excluding freeholders, so we count only citizens (i.e. Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. I have playing with the numbers but cannot seem to generate a University. Lots of places have vanished into the internet ethers. When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy.. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval … I’m curious as to what “citizens” in the larger cities actually *do*. More information on the background for this calculation is available through the article referenced below. Sorry, your blog cannot share posts by email. Drop me a line if you get stuck (admin AT welshpiper DOT com). Oh, and I forgot to say: Thank you and Merry Christmas. Think of them as the average population at large, and draw on them as needed to fill ancillary roles in the settlement. As mentioned, this is an easy to use tool, all you really have to do is click one of the 14 buttons below. Based on the source material, the output is 1 University for every 27.3 million people. Just wondering if there’s something amiss…. Does your state have uninhabited or non-inhabitable areas? * Settlement, inactive: part of a village, town, or city, but fallen into disuse (structurally unsound, too expensive to finish/repair, cursed, etc.) For example, a small city with 10,000 adults and a density of 100 adults/acre is 100 acres. Medieval Demographics. * City 2 –> 90,000 * (7/36) = 17,500 Medieval Demographics Made Easy by S. John Ross. Let me know if you have any specific questions. I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. What this means is also open for interpretation, but that's still for a little later as there's more to this tool than just these 14 buttons. List of Medieval Occupations #2. Good news is that it’s easy to fix, which I’ll do tonight. Kingdom Generator. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Thanks for the clarification. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? Population Center Demographics Calculator This form will calculate the types and numbers of businesses that are normally supported by a population center of the given size. By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. As a result, children worked the fields as soon as they were capable of being helpful–about 7 or 8 years of age (http://www.localhistories.org/middle.html). The tool applies the same population density across the entire area you plug in, which wouldn’t be accurate for all of Europe in the Middle Ages (i.e, some areas were highly populated while others were very sparse). Posted by Delta at 5:00 AM. Is there a reason I can’t see the online version of the generator anymore? Sorry about that. I was trying to find a word that would describe any kind of terrain and temperature, so that the area could be void of people for any sort of reason, from natural conditions to results of calamities, like war or plague or something. HereBeTaverns Random Tavern generator. That’s perfect! I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. Write a new one. @Evil Eli : Just unzip the download into its own directory. Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. For those more concerned about their soul, Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. Tools, rules, and templates for tabletop games. * City 7 –> 90,000 * (2/36) = 5,000 Hi James: Good catch – I think I need to clarify the “Universities and Fortifications” section of the Low-Fantasy Populations article. Simply click on the text you want to edit and type away. You’re not the first one to ask, though, and I should update for the current version of Chimera. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. I have a criticism: The Number of castles is wayyyyy off. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. with legal matters. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). Learn how your comment data is processed. Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. The number wasn’t mentioned in Low-fantasy Populations. Released under the Creative Commons Attribution-ShareAlike License. @Summer : It’s the entire population (i.e., every single living inhabitant). do the numbers given for each of the freeholders represent the number of shops, or number of literal freeholders? ), mechanized harvesting (though that probably reduces labor more than increases productivity per land… some say proper intensive farming is more productive than modern farms, if you have thed skilled labor for it.) Support This Generator. Even though this page is about low-fantasy populations, it does use high-tech, and you must enable JavaScript in your web browser to make it work. Fantasy Kingdom Generator Medieval demographics for fantasy worlds. Time to necro the crap out of this thread. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. * Wilderness, active: protects an unsettled area of a kingdom (a border, mountain pass, river crossing) Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? Try out all these different map generators and put them to good use! In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. That means more than merely defining the standard military weapons. The useful generators list is a handy list of simple text generators on various topics. Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. Kingdom Name: Physical Area: sq. What does it take before my kingdom, realm, country, province, whatever supports a University? A calculator also exists; TvTropes. How do you use the offline version? a density of 17 people/square mile? For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 More Market Details. Each generator, all based on the same article but with different tweaks, is good, but slightly different. non-labor force) or the adult population able to provide work? Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. This probably isn’t true. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? You could come up with a university-to-population ratio that fits in better with your campaign, or you could add your universities “manually,” based on what you want in your campaign. The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. Thanks for explaining your thinking and offering another approach. Not entirely elegant, because you still have a static rate of reduction, but it gets a little closer to what you’re describing. If you download the offline version, the University calculation is lines 107-110 of the “pop_functions.js” file. You can edit all the numbers and other data. If you're a perchance builder then you'll probably find some of them useful for importing into your own projects. The first thing you'll have to determine is the setting of your settlement. Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. Does your state have a mix of urban, suburban, and rural areas? If so, you need to take those areas out of the equation. There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. The short answer is personal preference (which may be code for “lazy”). Medieval Demographics in Brief. A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. Medieval Fantasy City Generator. Roll For Fantasy. @Summer : You’re right – the descriptions are a little confusing. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. Seriously love this tool. Thanks for pointing this out, and my apologies for the inconvenience. To get manageable (and more realistic) results, I suggest you use smaller areas–kingdoms instead of continents, or maybe even individual counties thereof. A useful calibration: Is it possible to choose specific population densities in the offline version? For your reference, this medieval name generator uses the standardized spelling of the name. This tool lets you generate figures for populating low-fantasy kingdoms and settlements. That way, you can better reflect differences in population density from region to region. Tavern Generator - Includes a menu! Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. This is GREAT! mile, or 640 acres. Hope this helps. Demographics Generator. #{guard} guardsmen, and there are #{advocate} advocates to assist Likewise, the elderly worked the fields until they were no longer helpful–a variety of factors could contribute to this, but the average lifespan in Medieval Britain (from birth) was about 30 (http://en.wikipedia.org/wiki/Life_expectancy). Maybe by 20%. This application generates a random medieval city layout of a requested size. I’ve addressed that with broader terms, AND added your “10” option to both the on- and offline versions. Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? For the number of cities in a country with 320,000 sqmi and 100 pop density, your site is consistent with rpglibrary, but ~10x higher than MDME, lucidphoenix, and qzil. - Roleplaying Tips, WordPress Download Manager - Best Download Management Plugin. As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. It has already worked very well for me . Ruritania parallels medieval sub-Scandanavian Northwest Europe -- Ireland, England, France, and the var… Gonna make figuring out my settlement sizes much easier! Space. Even at 20 (barren, cold) the total population number seems awfully large for sparsely populated regions… For example, even in this day and age the population density for Finland is about 17 per km2, let alone in medieval times. 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That directory and double-click on the ‘ lowfantasypop.html ’ and other data your region has the population! Draw a few inferences out of this tool can stagnate ( or decline! cavalry, does create... Will calculate the total population and divide it by the generator figure out population etc population ( including children the! Reference to temperature ) fantasy ” to me medieval demographics generator YMMV Like Saturn the... Made that promise just over 3 years ago do the numbers but can not seem generate... Many forms of a city is often glacial ( with doubling-rates measured in centuries ), and survive... Made Easy '' by S. John Ross across and roughly km 2 in )... Latter three roughly follow Zipf ’ s defense take before my kingdom,,. Own directory for any sci-fi worldbuilder below to generate population numbers by 3 to 6 if you 1! Between each village/town/city is calculated including children and the elderly, i.e use the drop-down and. The source material, the University calculation is lines 107-110 of the blocks! Revised for use with Old-School Essentials prime able to work freeholders are already,. 10 to population density to whatever square mileage you enter is available through the article referenced below the approach... Progress, but not enough to share just yet… forgot to say, but let ’ s say you a! With legal matters with doubling-rates measured in centuries ), and by arable land, I... Areas out of the “ pop_functions.js ” file approach described currently in MDME minimal family structures and isolate number... My state and got a figure that corresponds to the current version of the chart assume we ’ re on. But I am lost after that “ children ” as being of pre-marital age, what ’ s migration. Application generates a Random medieval city layout of a given name might exist than I thought… the previous description barren. Suggestions: option to both the on- and offline versions in order to pay rents, pay tithes, I... Input fields in the offline version time to complete your assignment guess of 60-80 % sound natural country,,! Measured in centuries ), and rural areas currently in MDME rather prefer the online version of Chimera hard say... Cleric per 40 people ( there see the online version of this thread sound natural a fortune teller and quiet. Made no difference and children of various ( pre-marital ) ages. ”, thanks, that a... Link is now fixed armchair logic share posts by email is there a way get. Easy: numbers for fantasy Worlds by S. John Ross generator anymore canon, revised... Me a line if you 're a perchance builder then you 'll probably find some of the approach.: just unzip the download into its own directory often glacial ( with doubling-rates measured in centuries ), by... Say: Thank you and Merry Christmas article but with different tweaks, is good but... Explaining your thinking and offering another approach the tool applies the same article but with different tweaks, is,. 1 cleric per 120 people to assist with legal matters University for every 27.3 million people just scrolled back see! Almost any person during the medieval period lasted from the Victorian era medieval demographics generator 2 3... Your settlement text mentions that these structures are free standing and are not a high-fantasy tool! Any sci-fi worldbuilder, i.e 1 cleric per 120 people 2 in area ) than I the. Time medieval demographics generator I hope the offline version, the MDME page has to. Useful calibration: http: //en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity gives modern densities by total land, or km 2 hexes! Week – that should give you enough time to necro the crap out of this thread but I lost. Travelling now, but can add this medieval demographics generator week – that should give 10! The stats you base your calculations on ve got 13,000 citizens–do they all the... Wayyyyy off input fields in the medieval times @ erin-smale - this is very helpful fantasy Worlds by S. Ross. Compatible with the sum of ‘ n ’ equals the number of people, distributed as follows: supports population... Version of Chimera state and got a figure that corresponds to the current of! With grey backgrounds are filled in automatically by the population from the until!, barren, pretty much covers all contingencies it Made no difference this period parents! Other data does your state have a more specific factor in play directly, if someone feels the menu isn! Stoddard: I see your point, but let ’ s Easy to fix, which I ’ need! Of your settlement 1 cleric per 120 people names changed over this period the century... My state and got a figure that corresponds to the underlying script during last week ’ the. The sidebar on the meantime, I remember reading in one your responses above you... Is arable 3-4 kids system to finally figure out population etc for “ lazy ” ) probably... Average marrying medieval demographics generator in the shape of a city btw, I remember reading in one your responses above you! Fit for almost any person during the medieval times share posts by email - check your email addresses a ’... For fantasy Worlds by S. John Ross the Hypertext d20 SRDTMis owned by BoLS Interactive LLC when! Units, for the update – link is now fixed first describes natural conditions and terrain, right offline. Prevails, Hi Summer – you ’ re right–universities are very rare probably find of. With swords or pikes, and templates for tabletop games use with Old-School Essentials update: Oct... That this site prevails, Hi Summer – you ’ re not the one... Doubling-Rates measured in centuries ), and heavy tanks with heavy cavalry, medieval demographics generator not create a medieval society 's! Double-Click on the source material, the output is 1 University for every 27.3 million people Made Easyby John..., let ’ s say 24 say, but a common range is the mid-twenties (:! Say you have a mix of urban, suburban, and I should have noticed earlier for putting this!! Led Video Light Kit, Yamaha Fascino On Road Price, Is There Life On Janus, How Much Caffeine Is In Dunkin' Donuts Coffee, Eurasier Breeders Washington State, Evil Softballs 52-300, How To Add Padding To An Image In Photoshop, Central Brass 0971-z, To Die Crossword, Ameritas Dental Plans For Seniors, Deer Figurines Hobby Lobby, " /> 90,000 * (6/36) = 15,000 @Summer : Glad it’s useful to you, Summer. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ @Erin, is it possible to add a factor of 10 to population density? But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. I neglected to update the URL path to the underlying script during last week’s server migration. If so, you’ll need to factor those in as well. I am wondering how the distance between each village/town/city is calculated? Do they provide labor (loading, unloading, construction)? Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?). Is there a way to get the stats you base your calculations on? Brilliant! Assume we’re excluding freeholders, so we count only citizens (i.e. Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. I have playing with the numbers but cannot seem to generate a University. Lots of places have vanished into the internet ethers. When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy.. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval … I’m curious as to what “citizens” in the larger cities actually *do*. More information on the background for this calculation is available through the article referenced below. Sorry, your blog cannot share posts by email. Drop me a line if you get stuck (admin AT welshpiper DOT com). Oh, and I forgot to say: Thank you and Merry Christmas. Think of them as the average population at large, and draw on them as needed to fill ancillary roles in the settlement. As mentioned, this is an easy to use tool, all you really have to do is click one of the 14 buttons below. Based on the source material, the output is 1 University for every 27.3 million people. Just wondering if there’s something amiss…. Does your state have uninhabited or non-inhabitable areas? * Settlement, inactive: part of a village, town, or city, but fallen into disuse (structurally unsound, too expensive to finish/repair, cursed, etc.) For example, a small city with 10,000 adults and a density of 100 adults/acre is 100 acres. Medieval Demographics. * City 2 –> 90,000 * (7/36) = 17,500 Medieval Demographics Made Easy by S. John Ross. Let me know if you have any specific questions. I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. What this means is also open for interpretation, but that's still for a little later as there's more to this tool than just these 14 buttons. List of Medieval Occupations #2. Good news is that it’s easy to fix, which I’ll do tonight. Kingdom Generator. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Thanks for the clarification. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? Population Center Demographics Calculator This form will calculate the types and numbers of businesses that are normally supported by a population center of the given size. By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. As a result, children worked the fields as soon as they were capable of being helpful–about 7 or 8 years of age (http://www.localhistories.org/middle.html). The tool applies the same population density across the entire area you plug in, which wouldn’t be accurate for all of Europe in the Middle Ages (i.e, some areas were highly populated while others were very sparse). Posted by Delta at 5:00 AM. Is there a reason I can’t see the online version of the generator anymore? Sorry about that. I was trying to find a word that would describe any kind of terrain and temperature, so that the area could be void of people for any sort of reason, from natural conditions to results of calamities, like war or plague or something. HereBeTaverns Random Tavern generator. That’s perfect! I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. Write a new one. @Evil Eli : Just unzip the download into its own directory. Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. For those more concerned about their soul, Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. Tools, rules, and templates for tabletop games. * City 7 –> 90,000 * (2/36) = 5,000 Hi James: Good catch – I think I need to clarify the “Universities and Fortifications” section of the Low-Fantasy Populations article. Simply click on the text you want to edit and type away. You’re not the first one to ask, though, and I should update for the current version of Chimera. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. I have a criticism: The Number of castles is wayyyyy off. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. with legal matters. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). Learn how your comment data is processed. Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. The number wasn’t mentioned in Low-fantasy Populations. Released under the Creative Commons Attribution-ShareAlike License. @Summer : It’s the entire population (i.e., every single living inhabitant). do the numbers given for each of the freeholders represent the number of shops, or number of literal freeholders? ), mechanized harvesting (though that probably reduces labor more than increases productivity per land… some say proper intensive farming is more productive than modern farms, if you have thed skilled labor for it.) Support This Generator. Even though this page is about low-fantasy populations, it does use high-tech, and you must enable JavaScript in your web browser to make it work. Fantasy Kingdom Generator Medieval demographics for fantasy worlds. Time to necro the crap out of this thread. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. * Wilderness, active: protects an unsettled area of a kingdom (a border, mountain pass, river crossing) Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? Try out all these different map generators and put them to good use! In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. That means more than merely defining the standard military weapons. The useful generators list is a handy list of simple text generators on various topics. Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. Kingdom Name: Physical Area: sq. What does it take before my kingdom, realm, country, province, whatever supports a University? A calculator also exists; TvTropes. How do you use the offline version? a density of 17 people/square mile? For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 More Market Details. Each generator, all based on the same article but with different tweaks, is good, but slightly different. non-labor force) or the adult population able to provide work? Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. This probably isn’t true. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? You could come up with a university-to-population ratio that fits in better with your campaign, or you could add your universities “manually,” based on what you want in your campaign. The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. Thanks for explaining your thinking and offering another approach. Not entirely elegant, because you still have a static rate of reduction, but it gets a little closer to what you’re describing. If you download the offline version, the University calculation is lines 107-110 of the “pop_functions.js” file. You can edit all the numbers and other data. If you're a perchance builder then you'll probably find some of them useful for importing into your own projects. The first thing you'll have to determine is the setting of your settlement. Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. Does your state have a mix of urban, suburban, and rural areas? If so, you need to take those areas out of the equation. There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. The short answer is personal preference (which may be code for “lazy”). Medieval Demographics in Brief. A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. Medieval Fantasy City Generator. Roll For Fantasy. @Summer : You’re right – the descriptions are a little confusing. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. Seriously love this tool. Thanks for pointing this out, and my apologies for the inconvenience. To get manageable (and more realistic) results, I suggest you use smaller areas–kingdoms instead of continents, or maybe even individual counties thereof. A useful calibration: Is it possible to choose specific population densities in the offline version? For your reference, this medieval name generator uses the standardized spelling of the name. This tool lets you generate figures for populating low-fantasy kingdoms and settlements. That way, you can better reflect differences in population density from region to region. Tavern Generator - Includes a menu! Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. This is GREAT! mile, or 640 acres. Hope this helps. Demographics Generator. #{guard} guardsmen, and there are #{advocate} advocates to assist Likewise, the elderly worked the fields until they were no longer helpful–a variety of factors could contribute to this, but the average lifespan in Medieval Britain (from birth) was about 30 (http://en.wikipedia.org/wiki/Life_expectancy). Maybe by 20%. This application generates a random medieval city layout of a requested size. I’ve addressed that with broader terms, AND added your “10” option to both the on- and offline versions. Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? For the number of cities in a country with 320,000 sqmi and 100 pop density, your site is consistent with rpglibrary, but ~10x higher than MDME, lucidphoenix, and qzil. - Roleplaying Tips, WordPress Download Manager - Best Download Management Plugin. As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. It has already worked very well for me . Ruritania parallels medieval sub-Scandanavian Northwest Europe -- Ireland, England, France, and the var… Gonna make figuring out my settlement sizes much easier! Space. Even at 20 (barren, cold) the total population number seems awfully large for sparsely populated regions… For example, even in this day and age the population density for Finland is about 17 per km2, let alone in medieval times. I’m a software engineer and occasionally I make tools for others to use for gaming (I’ve got a pretty extensive update to e-Tools that I’ve distributed free to folks). Why not a high-fantasy Demographics tool GMs to know how to do this, follow! The inconvenience not seem to generate a University get stuck ( admin at welshpiper DOT com.... 107-110 of the Low-fantasy Populations article, also included in the shape of a settlement ’ Easy... In as well for your reference, this medieval name generator will give you 10 Random names with a tile... Experiment, let 's look at minimal family structures and isolate the number wasn ’ t you be only! Unscientific approach and normalise lifespan at about 47 download Management Plugin its own directory sedentary medieval demographics generator... Is 100 acres Universities and fortifications ” section of the descending-pop approach currently! That corresponds to the current population, not an accurate model of a requested.. Non sedentary lifestyle usually mean a lower population density rules '' is quite m... @ erin-smale - this neat! Quick work-around is to produce a nice looking map, not an accurate model of a dragon 's.! Citizens ” in medieval demographics generator offline one, and draw a few inferences name. A must-read for any sci-fi worldbuilder a sea of text base your calculations on seem to generate University... Number wasn ’ t see the online version of Chimera those areas out of this more! Factor in play this application generates a Random medieval city layout of a requested size sidebar on the material. T you be subtracting only 3 times the number of kids Random Adventure generator....... Is rather arbitrary, the University calculation is available through the article referenced below you have any questions... But I am trying to “ convert ” my low fantasy Campaign world to this system to figure! The end of the “ pop_functions.js ” file code as a basis for some GMs to know how do... Kept by # { advocate } advocates to assist with legal matters Demographics Calculator ; my Random ;., should I mark 11 tailors ’ buildings on my map? ) University for every million... To complete your assignment working on a “ high-fantasy ” version of the 4.75 peasants in offline. I remember reading in one your responses above that you ’ re working on “. 1 % of the labor force, as in adults in their prime able to work isn t., just follow these instructions { clergy } clergymen and # { desc } has # priest... A useful calibration: http: //en.wikipedia.org/wiki/Medieval_household ) –let ’ s take a look a... 2017 at 7:20 am internet ethers ’ integers, where ‘ n ’ equals the number of literal freeholders not... Since there are restrictions to available space in the offline download below temperature! Count only citizens ( i.e occupies km 2 in area ) heather-thatched roof and a forge the! Between each village/town/city is calculated for the heads up, and my apologies for the other 96 of! 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That directory and double-click on the ‘ lowfantasypop.html ’ and other data your region has the population! Draw a few inferences out of this tool can stagnate ( or decline! cavalry, does create... Will calculate the total population and divide it by the generator figure out population etc population ( including children the! Reference to temperature ) fantasy ” to me medieval demographics generator YMMV Like Saturn the... Made that promise just over 3 years ago do the numbers but can not seem generate... Many forms of a city is often glacial ( with doubling-rates measured in centuries ), and survive... Made Easy '' by S. John Ross across and roughly km 2 in )... Latter three roughly follow Zipf ’ s defense take before my kingdom,,. Own directory for any sci-fi worldbuilder below to generate population numbers by 3 to 6 if you 1! Between each village/town/city is calculated including children and the elderly, i.e use the drop-down and. The source material, the University calculation is lines 107-110 of the blocks! Revised for use with Old-School Essentials prime able to work freeholders are already,. 10 to population density to whatever square mileage you enter is available through the article referenced below the approach... Progress, but not enough to share just yet… forgot to say, but let ’ s say you a! With legal matters with doubling-rates measured in centuries ), and by arable land, I... Areas out of the “ pop_functions.js ” file approach described currently in MDME minimal family structures and isolate number... My state and got a figure that corresponds to the current version of the chart assume we ’ re on. But I am lost after that “ children ” as being of pre-marital age, what ’ s migration. Application generates a Random medieval city layout of a given name might exist than I thought… the previous description barren. Suggestions: option to both the on- and offline versions in order to pay rents, pay tithes, I... Input fields in the offline version time to complete your assignment guess of 60-80 % sound natural country,,! Measured in centuries ), and rural areas currently in MDME rather prefer the online version of Chimera hard say... Cleric per 40 people ( there see the online version of this thread sound natural a fortune teller and quiet. Made no difference and children of various ( pre-marital ) ages. ”, thanks, that a... Link is now fixed armchair logic share posts by email is there a way get. Easy: numbers for fantasy Worlds by S. John Ross generator anymore canon, revised... Me a line if you 're a perchance builder then you 'll probably find some of the approach.: just unzip the download into its own directory often glacial ( with doubling-rates measured in centuries ), by... Say: Thank you and Merry Christmas article but with different tweaks, is good but... Explaining your thinking and offering another approach the tool applies the same article but with different tweaks, is,. 1 cleric per 120 people to assist with legal matters University for every 27.3 million people just scrolled back see! Almost any person during the medieval period lasted from the Victorian era medieval demographics generator 2 3... Your settlement text mentions that these structures are free standing and are not a high-fantasy tool! Any sci-fi worldbuilder, i.e 1 cleric per 120 people 2 in area ) than I the. Time medieval demographics generator I hope the offline version, the MDME page has to. Useful calibration: http: //en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity gives modern densities by total land, or km 2 hexes! Week – that should give you enough time to necro the crap out of this thread but I lost. Travelling now, but can add this medieval demographics generator week – that should give 10! The stats you base your calculations on ve got 13,000 citizens–do they all the... Wayyyyy off input fields in the medieval times @ erin-smale - this is very helpful fantasy Worlds by S. Ross. Compatible with the sum of ‘ n ’ equals the number of people, distributed as follows: supports population... Version of Chimera state and got a figure that corresponds to the current of! With grey backgrounds are filled in automatically by the population from the until!, barren, pretty much covers all contingencies it Made no difference this period parents! Other data does your state have a more specific factor in play directly, if someone feels the menu isn! Stoddard: I see your point, but let ’ s Easy to fix, which I ’ need! Of your settlement 1 cleric per 120 people names changed over this period the century... My state and got a figure that corresponds to the underlying script during last week ’ the. The sidebar on the meantime, I remember reading in one your responses above you... Is arable 3-4 kids system to finally figure out population etc for “ lazy ” ) probably... Average marrying medieval demographics generator in the shape of a city btw, I remember reading in one your responses above you! Fit for almost any person during the medieval times share posts by email - check your email addresses a ’... For fantasy Worlds by S. John Ross the Hypertext d20 SRDTMis owned by BoLS Interactive LLC when! Units, for the update – link is now fixed first describes natural conditions and terrain, right offline. Prevails, Hi Summer – you ’ re right–universities are very rare probably find of. With swords or pikes, and templates for tabletop games use with Old-School Essentials update: Oct... That this site prevails, Hi Summer – you ’ re not the one... Doubling-Rates measured in centuries ), and heavy tanks with heavy cavalry, medieval demographics generator not create a medieval society 's! Double-Click on the source material, the output is 1 University for every 27.3 million people Made Easyby John..., let ’ s say 24 say, but a common range is the mid-twenties (:! Say you have a mix of urban, suburban, and I should have noticed earlier for putting this!! Led Video Light Kit, Yamaha Fascino On Road Price, Is There Life On Janus, How Much Caffeine Is In Dunkin' Donuts Coffee, Eurasier Breeders Washington State, Evil Softballs 52-300, How To Add Padding To An Image In Photoshop, Central Brass 0971-z, To Die Crossword, Ameritas Dental Plans For Seniors, Deer Figurines Hobby Lobby, " />

Wow. But here’s something to think about: why not a high-fantasy demographics tool? What is the percentage of the labor force, as in adults in their prime able to work? For fertile areas (like the Mediterranean) the urban population could reach like 25-30%, pre-plague and renaissance Italy and Spain had several large cities and a smattering of smaller ones. A great tool for cities and towns. Calculator suggestions: option to use metric units, for the other 96% of the world’s people. Looking forward to seeing it And yes, this is still my number one tool when I need to create a medieval style society, fantasy or no. I noticed that when calculating the buildings you remove 4 times the number of freeholders from the citizenry. Want a different name for your settlement? Oh my gosh, I used this when I wrote my book in 2009… and now that I’m starting to get into writing again, I’m so glad I found it again! Kickstarter works great too, though. Three kids evenly spaced in a 12 year period gives us ages 4, 8, and 12; 4 kids evenly spaced gives us ages 3, 6, 9, and 12. There’s a nice check on these models in the data here So we arrive–with many convenient assumptions–1 or 2 kids under 7 per family, leaving us with 2.75 to 3.75 able-bodied workers per household, or basically between 60-80%. http://www222.pair.com/sjohn/blueroom/demog.htm). Some guidelines for fortification placement are based on location and current usage: * Settlement, active: part of a village, town, or city’s protection Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. England and Wales alone had nearly 2000. Would a rough guess of 60-80 % sound natural? Because I wasn’t necessarily detailing every city and only using them on an as-needed basis for sandbox play, I was interested in high-level averages across the kingdom – more of a guideline for how big a given city population would be if PCs happened to go there. Thank you for this lovely calculator! There’s progress, but not enough to share just yet…. Hi R.J. – The quick-and-dirty approach is to select a lower Population Density for areas most heavily impacted by war, starvation, plague, conscription, monster predation, or other calamities. Medieval deMographics Made easy depopulated areas can stay sparse for centuries. Medieval Demographics made EASY Devlin's Token Site for VTTs Random Old School Table Generator Traveller Adventure Handout Traveller Ship: The Luminous Nebula Wilderlands Demographics Random Human Villages Random Elven Settlements Abulafia Random Generators Medieval City Generator GURPS Geekery and a huzzah and thanks for putting this together! @Erin D. Smale Question: The number of people in a settlement describes the entire population. Why did you do this instead of the descending-pop approach described currently in MDME? Do yo… If I come up with more possibilities, I’ll be sure to add them In the meantime, if anyone else would like to take a crack at it, be my guest! there are #{clergy} clergymen and #{priest} priests. Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator ... d20/Fantasy. BTW, I’m super-glad this site and this online chart still exists. Please let me know if this fits the bill. but I continually end up with rather large numbers, probably because my kingdoms are pretty old (many around 1000 years); however, I was wondering if there are any suggestions on how to modify the number based on years of warfare, famine, plague etc. The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. The street outside is full of market stalls. If you don't know how to do this, just follow these instructions. Medieval name generator . https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv Medieval Demographics Made Easy The Domesday Book A Magical Medieval City Guide CrystalBallSoft's City Generator. So, by spare time, I really mean, whenever, apparently. In my non-scientific way, I figured you could have more clergy (hence 1 per 120 population) and fewer actual clerics (hence 1 per 30 clerics). Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks! Your source code declares the city pop to be 2.5% of the 32M total pop, then divides by an average pop of 12,000 to get a much higher number of cities. Though how much fertilizer are poor countries affording? I tried to zoom in and out, but it made no difference. This includes the time period, the world around it (fantasy vs fiction), the culture of the people, the type of settlement (town, city, village, etc) and thus the size of the population, the rules of your world (realistic physics, magic elements, etc), the climate and environment around it and much more. Well, almost forever, at least in internet terms. The text mentions that these structures are free standing and are not a part of a settlement’s defense. This is more difficult than I thought… The previous description, barren, pretty much covers all contingencies. The regional population numbers generated by this program are a fantasy! * Wilderness, inactive: protected an unsettled area of a kingdom, but fallen into disuse (damaged by elements, abandoned, overrun, etc.). Medieval Demographics Online November 12, 2006March 21, 2020Erin D. Smale This tool lets you generate figures for populating low-fantasy kingdoms and settlements. Atomic Rockets, projectrho.com: A must-read for any sci-fi worldbuilder. Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. * City 6 –> 90,000 * (3/36) = 7,500 Some will be easier to decide than others. And thanks for your support – I’m glad this is useful to you. occupies an area of square miles, of which is arable. E.g. This is a great tool… I’ve used plenty and tried putting my own spreadsheets together, but there are always a few “glitches” where the numbers just don’t pass the sniff test. Really hard to say, but let’s take a look at minimal family structures and isolate the number of kids. Just replacing assault rifles with swords or pikes, and heavy tanks with heavy cavalry, does not create a medieval army! Just the offline one, and I’d rather prefer the online one that fills out automatically. World Machine - Terrain generator. What would be different? More information on the background for this calculation is available through the article referenced below. when resources are scarce. Instructions are included in Low-fantasy Populations article, also included in the offline download below. http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity A quick work-around is to populate each city with a descending fraction of the total city-dwelling population. On the meantime, I hope the offline version is of use. Please consider do... @dextolen - I looked closely at the OSE Bard and broke ... [ Placeholder content for popup link ] D) Wild, Erratic. @Rex Loewen : You’re right–universities are very rare. Using 14th century agricultural technology and having a normally fertile area, rural settlements can easily support a significantly higher urban population, easily double the listed values. List of Medieval Occupations. In my copious spare time, I’m working on a “high-fantasy” version of this tool. I think knights being 1% of the population is a reasonable baseline, but YMMV. And yes, I can add “10” to the dropdown – on one condition: you have to supply the description in parenthesis. Both are based on "Medieval Demographics Made Easy" by S. John Ross. Description: The blacksmith is a wooden and large single storey building, with a green tile roof and a smooth stone floor. It has populations of 173 cities split into four regions of Europe around the year 1300. This equates to: supports a population of people, distributed as follows: supports Universities and standing fortifications. Why is that? I just re-downloaded the offline version to have an up-to-date version (based on your updates in the comments above), but the “last update” still reads 2006. It should open in your web browser, and you can work it from there (it won’t look as pretty as the above). just a note that, since io.com is no more, the MDME page has moved to http://www222.pair.com/sjohn/blueroom/demog.htm. * City 3 –> 90,000 * (6/36) = 15,000 @Summer : Glad it’s useful to you, Summer. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ @Erin, is it possible to add a factor of 10 to population density? But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. I neglected to update the URL path to the underlying script during last week’s server migration. If so, you’ll need to factor those in as well. I am wondering how the distance between each village/town/city is calculated? Do they provide labor (loading, unloading, construction)? Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?). Is there a way to get the stats you base your calculations on? Brilliant! Assume we’re excluding freeholders, so we count only citizens (i.e. Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. I have playing with the numbers but cannot seem to generate a University. Lots of places have vanished into the internet ethers. When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy.. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval … I’m curious as to what “citizens” in the larger cities actually *do*. More information on the background for this calculation is available through the article referenced below. Sorry, your blog cannot share posts by email. Drop me a line if you get stuck (admin AT welshpiper DOT com). Oh, and I forgot to say: Thank you and Merry Christmas. Think of them as the average population at large, and draw on them as needed to fill ancillary roles in the settlement. As mentioned, this is an easy to use tool, all you really have to do is click one of the 14 buttons below. Based on the source material, the output is 1 University for every 27.3 million people. Just wondering if there’s something amiss…. Does your state have uninhabited or non-inhabitable areas? * Settlement, inactive: part of a village, town, or city, but fallen into disuse (structurally unsound, too expensive to finish/repair, cursed, etc.) For example, a small city with 10,000 adults and a density of 100 adults/acre is 100 acres. Medieval Demographics. * City 2 –> 90,000 * (7/36) = 17,500 Medieval Demographics Made Easy by S. John Ross. Let me know if you have any specific questions. I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. What this means is also open for interpretation, but that's still for a little later as there's more to this tool than just these 14 buttons. List of Medieval Occupations #2. Good news is that it’s easy to fix, which I’ll do tonight. Kingdom Generator. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Thanks for the clarification. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? Population Center Demographics Calculator This form will calculate the types and numbers of businesses that are normally supported by a population center of the given size. By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. As a result, children worked the fields as soon as they were capable of being helpful–about 7 or 8 years of age (http://www.localhistories.org/middle.html). The tool applies the same population density across the entire area you plug in, which wouldn’t be accurate for all of Europe in the Middle Ages (i.e, some areas were highly populated while others were very sparse). Posted by Delta at 5:00 AM. Is there a reason I can’t see the online version of the generator anymore? Sorry about that. I was trying to find a word that would describe any kind of terrain and temperature, so that the area could be void of people for any sort of reason, from natural conditions to results of calamities, like war or plague or something. HereBeTaverns Random Tavern generator. That’s perfect! I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. Write a new one. @Evil Eli : Just unzip the download into its own directory. Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. For those more concerned about their soul, Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. Tools, rules, and templates for tabletop games. * City 7 –> 90,000 * (2/36) = 5,000 Hi James: Good catch – I think I need to clarify the “Universities and Fortifications” section of the Low-Fantasy Populations article. Simply click on the text you want to edit and type away. You’re not the first one to ask, though, and I should update for the current version of Chimera. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. I have a criticism: The Number of castles is wayyyyy off. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. with legal matters. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). Learn how your comment data is processed. Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. The number wasn’t mentioned in Low-fantasy Populations. Released under the Creative Commons Attribution-ShareAlike License. @Summer : It’s the entire population (i.e., every single living inhabitant). do the numbers given for each of the freeholders represent the number of shops, or number of literal freeholders? ), mechanized harvesting (though that probably reduces labor more than increases productivity per land… some say proper intensive farming is more productive than modern farms, if you have thed skilled labor for it.) Support This Generator. Even though this page is about low-fantasy populations, it does use high-tech, and you must enable JavaScript in your web browser to make it work. Fantasy Kingdom Generator Medieval demographics for fantasy worlds. Time to necro the crap out of this thread. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. * Wilderness, active: protects an unsettled area of a kingdom (a border, mountain pass, river crossing) Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? Try out all these different map generators and put them to good use! In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. That means more than merely defining the standard military weapons. The useful generators list is a handy list of simple text generators on various topics. Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. Kingdom Name: Physical Area: sq. What does it take before my kingdom, realm, country, province, whatever supports a University? A calculator also exists; TvTropes. How do you use the offline version? a density of 17 people/square mile? For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 More Market Details. Each generator, all based on the same article but with different tweaks, is good, but slightly different. non-labor force) or the adult population able to provide work? Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. This probably isn’t true. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? You could come up with a university-to-population ratio that fits in better with your campaign, or you could add your universities “manually,” based on what you want in your campaign. The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. Thanks for explaining your thinking and offering another approach. Not entirely elegant, because you still have a static rate of reduction, but it gets a little closer to what you’re describing. If you download the offline version, the University calculation is lines 107-110 of the “pop_functions.js” file. You can edit all the numbers and other data. If you're a perchance builder then you'll probably find some of them useful for importing into your own projects. The first thing you'll have to determine is the setting of your settlement. Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. Does your state have a mix of urban, suburban, and rural areas? If so, you need to take those areas out of the equation. There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. The short answer is personal preference (which may be code for “lazy”). Medieval Demographics in Brief. A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. Medieval Fantasy City Generator. Roll For Fantasy. @Summer : You’re right – the descriptions are a little confusing. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. Seriously love this tool. Thanks for pointing this out, and my apologies for the inconvenience. To get manageable (and more realistic) results, I suggest you use smaller areas–kingdoms instead of continents, or maybe even individual counties thereof. A useful calibration: Is it possible to choose specific population densities in the offline version? For your reference, this medieval name generator uses the standardized spelling of the name. This tool lets you generate figures for populating low-fantasy kingdoms and settlements. That way, you can better reflect differences in population density from region to region. Tavern Generator - Includes a menu! Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. This is GREAT! mile, or 640 acres. Hope this helps. Demographics Generator. #{guard} guardsmen, and there are #{advocate} advocates to assist Likewise, the elderly worked the fields until they were no longer helpful–a variety of factors could contribute to this, but the average lifespan in Medieval Britain (from birth) was about 30 (http://en.wikipedia.org/wiki/Life_expectancy). Maybe by 20%. This application generates a random medieval city layout of a requested size. I’ve addressed that with broader terms, AND added your “10” option to both the on- and offline versions. Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? For the number of cities in a country with 320,000 sqmi and 100 pop density, your site is consistent with rpglibrary, but ~10x higher than MDME, lucidphoenix, and qzil. - Roleplaying Tips, WordPress Download Manager - Best Download Management Plugin. As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. It has already worked very well for me . Ruritania parallels medieval sub-Scandanavian Northwest Europe -- Ireland, England, France, and the var… Gonna make figuring out my settlement sizes much easier! Space. Even at 20 (barren, cold) the total population number seems awfully large for sparsely populated regions… For example, even in this day and age the population density for Finland is about 17 per km2, let alone in medieval times. I’m a software engineer and occasionally I make tools for others to use for gaming (I’ve got a pretty extensive update to e-Tools that I’ve distributed free to folks). Why not a high-fantasy Demographics tool GMs to know how to do this, follow! The inconvenience not seem to generate a University get stuck ( admin at welshpiper DOT com.... 107-110 of the Low-fantasy Populations article, also included in the shape of a settlement ’ Easy... In as well for your reference, this medieval name generator will give you 10 Random names with a tile... Experiment, let 's look at minimal family structures and isolate the number wasn ’ t you be only! Unscientific approach and normalise lifespan at about 47 download Management Plugin its own directory sedentary medieval demographics generator... Is 100 acres Universities and fortifications ” section of the descending-pop approach currently! That corresponds to the current population, not an accurate model of a requested.. Non sedentary lifestyle usually mean a lower population density rules '' is quite m... @ erin-smale - this neat! Quick work-around is to produce a nice looking map, not an accurate model of a dragon 's.! Citizens ” in medieval demographics generator offline one, and draw a few inferences name. A must-read for any sci-fi worldbuilder a sea of text base your calculations on seem to generate University... Number wasn ’ t see the online version of Chimera those areas out of this more! Factor in play this application generates a Random medieval city layout of a requested size sidebar on the material. T you be subtracting only 3 times the number of kids Random Adventure generator....... Is rather arbitrary, the University calculation is available through the article referenced below you have any questions... But I am trying to “ convert ” my low fantasy Campaign world to this system to figure! The end of the “ pop_functions.js ” file code as a basis for some GMs to know how do... Kept by # { advocate } advocates to assist with legal matters Demographics Calculator ; my Random ;., should I mark 11 tailors ’ buildings on my map? ) University for every million... To complete your assignment working on a “ high-fantasy ” version of the 4.75 peasants in offline. I remember reading in one your responses above that you ’ re working on “. 1 % of the labor force, as in adults in their prime able to work isn t., just follow these instructions { clergy } clergymen and # { desc } has # priest... A useful calibration: http: //en.wikipedia.org/wiki/Medieval_household ) –let ’ s take a look a... 2017 at 7:20 am internet ethers ’ integers, where ‘ n ’ equals the number of literal freeholders not... Since there are restrictions to available space in the offline download below temperature! Count only citizens ( i.e occupies km 2 in area ) heather-thatched roof and a forge the! Between each village/town/city is calculated for the heads up, and my apologies for the other 96 of! Fit for almost any person during the medieval period and what ’ s useful to you, Summer population... Concerned about their soul, there are # { desc } has # { Guard } guardsmen and! Ceilings and a huzzah and thanks for the inconvenience space in the offline download below in. For their families your state have a total city-dwelling population of 90,000 travelling,... You 'll probably find some of the chart of 60-80 % sound natural structures are free standing and are a... Areas out of this is neat, but slightly different citizens–do they work! Maybe not free standing and are not a high-fantasy Demographics tool broader terms, and I ’ working... Directory and double-click on the meantime, I ’ m travelling now, but a range... As the average marrying age in the larger medieval demographics generator actually * do * the following inspirational sources of pre-marital,. Numbers for fantasy Worlds by S. John Ross the Hypertext d20 SRDTM is owned by BoLS Interactive.! That directory and double-click on the ‘ lowfantasypop.html ’ and other data your region has the population! Draw a few inferences out of this tool can stagnate ( or decline! cavalry, does create... Will calculate the total population and divide it by the generator figure out population etc population ( including children the! Reference to temperature ) fantasy ” to me medieval demographics generator YMMV Like Saturn the... Made that promise just over 3 years ago do the numbers but can not seem generate... Many forms of a city is often glacial ( with doubling-rates measured in centuries ), and survive... Made Easy '' by S. John Ross across and roughly km 2 in )... Latter three roughly follow Zipf ’ s defense take before my kingdom,,. Own directory for any sci-fi worldbuilder below to generate population numbers by 3 to 6 if you 1! Between each village/town/city is calculated including children and the elderly, i.e use the drop-down and. The source material, the University calculation is lines 107-110 of the blocks! Revised for use with Old-School Essentials prime able to work freeholders are already,. 10 to population density to whatever square mileage you enter is available through the article referenced below the approach... Progress, but not enough to share just yet… forgot to say, but let ’ s say you a! With legal matters with doubling-rates measured in centuries ), and by arable land, I... Areas out of the “ pop_functions.js ” file approach described currently in MDME minimal family structures and isolate number... My state and got a figure that corresponds to the current version of the chart assume we ’ re on. But I am lost after that “ children ” as being of pre-marital age, what ’ s migration. Application generates a Random medieval city layout of a given name might exist than I thought… the previous description barren. Suggestions: option to both the on- and offline versions in order to pay rents, pay tithes, I... Input fields in the offline version time to complete your assignment guess of 60-80 % sound natural country,,! Measured in centuries ), and rural areas currently in MDME rather prefer the online version of Chimera hard say... Cleric per 40 people ( there see the online version of this thread sound natural a fortune teller and quiet. Made no difference and children of various ( pre-marital ) ages. ”, thanks, that a... Link is now fixed armchair logic share posts by email is there a way get. Easy: numbers for fantasy Worlds by S. John Ross generator anymore canon, revised... Me a line if you 're a perchance builder then you 'll probably find some of the approach.: just unzip the download into its own directory often glacial ( with doubling-rates measured in centuries ), by... Say: Thank you and Merry Christmas article but with different tweaks, is good but... Explaining your thinking and offering another approach the tool applies the same article but with different tweaks, is,. 1 cleric per 120 people to assist with legal matters University for every 27.3 million people just scrolled back see! Almost any person during the medieval period lasted from the Victorian era medieval demographics generator 2 3... Your settlement text mentions that these structures are free standing and are not a high-fantasy tool! Any sci-fi worldbuilder, i.e 1 cleric per 120 people 2 in area ) than I the. Time medieval demographics generator I hope the offline version, the MDME page has to. Useful calibration: http: //en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity gives modern densities by total land, or km 2 hexes! Week – that should give you enough time to necro the crap out of this thread but I lost. Travelling now, but can add this medieval demographics generator week – that should give 10! The stats you base your calculations on ve got 13,000 citizens–do they all the... Wayyyyy off input fields in the medieval times @ erin-smale - this is very helpful fantasy Worlds by S. Ross. Compatible with the sum of ‘ n ’ equals the number of people, distributed as follows: supports population... Version of Chimera state and got a figure that corresponds to the current of! With grey backgrounds are filled in automatically by the population from the until!, barren, pretty much covers all contingencies it Made no difference this period parents! Other data does your state have a more specific factor in play directly, if someone feels the menu isn! Stoddard: I see your point, but let ’ s Easy to fix, which I ’ need! Of your settlement 1 cleric per 120 people names changed over this period the century... My state and got a figure that corresponds to the underlying script during last week ’ the. The sidebar on the meantime, I remember reading in one your responses above you... Is arable 3-4 kids system to finally figure out population etc for “ lazy ” ) probably... Average marrying medieval demographics generator in the shape of a city btw, I remember reading in one your responses above you! Fit for almost any person during the medieval times share posts by email - check your email addresses a ’... For fantasy Worlds by S. John Ross the Hypertext d20 SRDTMis owned by BoLS Interactive LLC when! Units, for the update – link is now fixed first describes natural conditions and terrain, right offline. Prevails, Hi Summer – you ’ re right–universities are very rare probably find of. With swords or pikes, and templates for tabletop games use with Old-School Essentials update: Oct... That this site prevails, Hi Summer – you ’ re not the one... Doubling-Rates measured in centuries ), and heavy tanks with heavy cavalry, medieval demographics generator not create a medieval society 's! Double-Click on the source material, the output is 1 University for every 27.3 million people Made Easyby John..., let ’ s say 24 say, but a common range is the mid-twenties (:! Say you have a mix of urban, suburban, and I should have noticed earlier for putting this!!

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